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I really need to start updating this site again
which I will do once I make some new work
I'm currently working on this game set on an infinite beach
and you write messages into bottles and throw them into the ocean
when I've finished that I'll put it up.
Bird migration is the regular seasonal movement
often north and south along a flyway
between breeding and wintering grounds
Migration carries high costs in predation and mortality,
including from hunting by humans
and is driven primarily by availability of food
It occurs mainly in the northern hemisphere
where birds are funnelled on to specific routes by natural barriers
such as the Mediterranean Sea or the Caribbean Sea
This is a video game about euthanasia and re-imagining the dying process.
In the game, you're aboard a speculative cruise ship that offers assisted dying...
inside of this idyllic paradisiacal setting.
You're aboard this ship with a loved one who has chosen to end their life,
with whom you spend the last few days together discussing the process.
I wrote my thesis on this idea as a way of exploring the political and cultural structures,
that shape the way we die.
The game is built around the same bureaucratic process that exists for a UK national traveling to Dignitas,
an end of life clinic based in Switzerland.
The dialogue is based on first-hand accounts of this process taken from publications
by the UK based Pro-assisted dying campaigning group Dignity in Dying.
This was a project I did with Alex McCullough for the artist Leif,
for the release of his album Loom Dream.
(Which is great)
Whilst I was working on this site, I was also working on the video game project I've Been To Paradise,
which, like most video-games, is about leading a user through an experience.
The way that video games can control a user is much more sophisticated than websites,
because there's a set of tools like music, narrative, staging, etc that websites don't (or can't) take advantage of.
One of the issues I've found working with websites is their non-linearity,
sometimes I want an experience that has a beginning and an end.
It makes a lot of sense to employ some of the same methodologies into web design.
This website was designed by Sasha Portis and Maziyar Pahlevan.
The idea was to take this generative pattern branding and code a way of generating it in the browser.
The beauty of doing these assets in code is it allows a lot of flexibility that image files don't.
Because the pattern is a coded element, we could move it around with the scrolling of the web page.
So Salesforce is this cloud-computing company Customer Relationship Management tool,
and it was one of the first .com companies to go public.
So we (the band) were interested in this culture of appropriation and how the internet
has facilitated this rapid shift in attitudes towards copyright and ownership,
and we thought it would be nice to pair that back with the punk movement that grew out of this,
to create this sort of punk neo-liberal hybrid.
The idea was to appropriate all of Salesforce’s intellectual property into this band and just see what would happen.
In the end, we did a bunch of shows and made an album
we got some legal threats from Salesforce, as well as some congratulatory tweets from the CEO of a sister company.
You should check out the Bandcamp.
In 2011 Youtube allowed the submission of ten hour videos for the first time.
The first uploaded was of the meme Nyan Cat,
which spawned this trend of slow ten hour videos.
They're also really useful resources for animated wallpapers,
which is a trope that science fiction films have been using for decades.
I'm using them here because the mixtape is looped,
And its start time was set at the epoch: Thursday, 1 January 1970.
So now the tape keeps looping,
so everyone can listen at the same time when they tune in.
I've added this site to the portfolio here because it does a lot of things I like.
It just has all these fun little details that are really satisfying for me,
like how it has this whole 'back section' that has all this hidden text,
and that text is reflected in the site title in the browser tab.
And then each project has a colour that is used for the background property,
so if you scroll too far it peaks out.
I'm just a huge fan of designed easter eggs.
I've always wanted to hide something on a website.
I know there's a lot already that make use of the Konami code.
↑ ↑ ↓ ↓ ← → ← → B A
That's the code, try it on some sites and see what happens.
I know vogue.com used to have one but it doesn't anymore.
This was the first website I designed primarily for mobile.
It was actually designed based on the most popular phone being used in Albania at the time
which at the time was the Samsung Edge.
I built a custom player on the site to reflect the performance style of the Albanian singing on the record.
It uses this call and response technique between a circle of singers.
So the primary aim of this design was to build an environment
in which you’re encouraged to stay–
which tends to be the goal of most websites.
This takes on a very literal metaphorical attribute where the use of a maze
can trap someone without too much environmental information needed.
The audio actually transmits from each corner of the maze
so as you travel you essentially mix the track.
Then these orbs that are included add this extra level of narrative to this audio.
There’s a game quality to it, but I wouldn’t expect anyone to ever finish the ‘game’-
it’s just information that the user needs to understand his role in this activity.
If you want to here the track properly you can go to https://adoptme.bandcamp.com/releases
Or stand in the exact middle of the maze for a true representation.